Posthaste March Wrap-up

Hello again blog followers and any new folks who may have wandered in. =)

Now that we’re a week into April I thought it would be a good time to post my summary of work from the month of March.

March was really split into 2 sections for me. The first half I spent building a small street set with some green screen behind it to shoot some animation of my mail truck which will be eventually composited into a 3D camera zoom shot.

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Here is the final shot of the truck coming around the corner.

I also used the street set to take a POV shot of Randy’s hand to use as a transition into the 2D walkthrough sequence in scene 2 shot 3.
Here’s the connecting frame from the 2D sequence.

walkthrough f35And here is the POV shot I will use to transition into the 2D.

intial hand ref

Here’s a new version of my work-in-progress laid over the animatic so you can see where I’m at in terms of overall progress.

The second part of the month I spent building most of the next set I plan to use to shooting scene 1 of my project. I still have a little more work to go to fill in props and to build and test my moving camera rig, but I’m hoping to be able to begin animating on the new set soon.

Scene 1 full hallway

My initial planning sketch. Later edited to add the additional doorframe.

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These segments are for the wainscoting along the walls.

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Here is the beginning structure for building the walls of the set.

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The elbow belongs to my friend Jack who helped me with some of the construction and who is designing my titles and credits for me. Thanks, Jack!!

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I’m using k’nex to build modular scaffolding for each of my sets moving forward. It’s a lot faster and cheaper than building a wooden frame for each set.

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Pieces for the desk that holds the letter and various notes from Randy’s mother reminding him to mail the letter.

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Hanging coat wrack made from foamboard and cut up scrapbooking thumbtacks.

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Randy’s backpack which he unceremoniously drops by the front door instead of his shoes.

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A little more prop work is still left to be done, but hopefully I’ll have those done soon and I can get my next scene at least partially animated in time for my next post. See you all next month!

 

Posthaste Post-February Post

So obviously the weekly blog post thing just doesn’t work for me. Part of it is just feeling like I need to actually be working on the project rather that writing about it. The other part of it is just that I’ve always been bad about diaries/journals/blogs and just don’t make it a priority. So I’m going to try a monthly wrap up. After each month of work has finished I’ll write up a little post with a summary of where the project is at. Plus it seems like a much better time frame for a project that takes so much time to make progress on. The updates will actually feel more like progress than the weekly ones would.

So here’s where things were at by the end of February.

Since my last post I have actually moved twice which meant packing up the whole studio and setting it up again two times. The second was actually another move across the country so it took a solid month for my studio to actually catch up with me so I did a lot of 2D work at that time (that time being fall 2014). The moves have caused delays but hopefully I’m going to be staying put until the project is finished from now on.

I’ve gotten most of scene 2 completely shot and the shot 2-3 which is the first 2D sequence mostly done outside of any later compositing/texturing. I’ve done two of my green screen sequences and built the mail truck for the project complete with the ability rumble up and down when the truck is idling in a shot.

I’ve also found several more minions to help me along with the project. I now have a sound designer, a composer, a compositor, and my friend Jack is doing my opening and closing credits. Up next is finishing the last shots needed for scene 2 and then building the set for scene 1. Once each scene is animated to a point where I can lock the timings I’ll be sending them to my sound designer to get started on the foley. My goal is be finished in time to screen at the end of the fall 2015 semester and be able to graduate then.

Here is the updated work in progress for the end of February:

https://vimeo.com/121429176

This is the current version of shot 2-3:

https://vimeo.com/121431613

Here are some of the progression pics for the construction of the mail truck:

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And here is the rumble feature in action:

https://vimeo.com/121432388

 

So that’s it for my February round up. Hopefully next month’s will have an extra shot or two and some lovely set fabrication for you all to look at. See you later!

Spring Quarter complete, on to the summer work

Hey everyone,

So yeah, between the last minute rush that comes with week 10 of a 10 week quarter cycle and then the fun of finals week, I’ve left off the blogging for a bit. But I have returned!

Week 10 I spent most of my time working on making more progress on the final animatic for my project. I managed to get about a solid 2 minutes of work done, and still have about 30 seconds more to fill out before the first pass is completed. There are already some sections that I know need to be shortened or adjusted, so even once I get those 30 seconds done I’ll need to go back and adjust a few things. But I was still proud of the amount of work I was able to get through, and once I get it all ship shape and timed out with a scratch track, I’ll post the new animatic here to the blog. So I don’t have quite as much to show in this post in terms of pictures as I have in some of my past posts.

I did get some more work done on the stage sections though. I made another run to the hardware store and picked up some more screws, and then attached the plywood lids to all three platform sections that I have so far.

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I also spent most of this past weekend measuring and marking out where the holes will be drilled for the leg sections for all the platforms as well as picking up some of the cross-piece material for that I no longer had when I figured out that I had measured wrong before. So I now have all the materials I need, and am slowly making progress on drilling all those holes.

As you can kind of see when I took that picture of the finished stage platforms, my studio had devolved into a disaster over the course of the spring quarter. Once finals were over two week ago, I took a bit of a break from the actual pre-production work, and spent some time making some order out of the chaos. Not only did I take the time to generally straighten up and to vacuum out some of the sawdust of leftover foam pieces from the puppet building, but I also dragged an old TV stand I had in storage into the studio so I’d have a sturdy piece of furniture to keep Raul the drill press on. Most of the furniture in the studio is old Ikea desks that have been taken apart and moved to various apartments about 5 different times. That much moving wears on particle board furniture and I didn’t really trust the pieces I had to support the weight of the press without collapsing on me. So after a few days of work and a quick modification to the TV stand so the top no longer rotated, I had my nice clean new studio.

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I’ve already covered a good section of the floor in more sawdust as I’ve been working on drilling the leg holes today, but hopefully I’ll be able to maintain it a little better now that it’s organized more efficiently.

This week I’m going to try and get myself prepped to start shooting soon. I want to get at least the larger stage section completed and assembled, and have at least one puppet body clothed and with attached hands and feet by the end of the week. Working off of my shot list, I’ve determined that I have roughly 15 different sets that need to be built for this project. My plan is to make a set blueprint with measurements and materials lists for my first set this Friday, purchase the materials over the weekend and spend next week on the construction. Once the set it built, I’ve given myself three weeks to shoot all the shots that take place on that set. If I take roughly four weeks to complete the work on each set, I’ll be finished in time to screen next spring and get my degree.

Some sets have fewer shots to them than others and some have a lot. The four weeks per set is mostly a rough guideline so I can keep general track of how I’m doing. Some sets are actually going to be done with motion graphics and the animated puppet will be composited in. This summer is going to be pretty busy for me outside of the thesis work with many of our friends planning on visiting, plus a wedding we’re going to be attending back east which we’re combining with a visit to see our families which will keep me out of the studio for a week. I’m hoping to work the schedule out so that I can just bring a laptop along and get some of the motion graphic sets and compositing elements completed during that trip. At the very least I can work until my battery dies on the flights back and forth to try and make up some time. It’ll be nice to be able to focus on my project without having a part-time job or another  class to divert my attention, but I can tell I’m still going to be very busy over the next several months. Still I’m feeling a lot better health-wise and my family has been hugely supportive so I’m feeling hopeful.

While my Monday-Friday workweek is mostly going to be focused on working on animating whatever shot is in the queue. I plan on spending at least one weekend day a week making further progress on other construction and production elements I’ll need for the project. One of the first items on my lists is to start working on building a moving camera rig for the longer shots that require the camera to pan. After that I plan to work on finishing up my secondary puppet characters, completed the design of their clothing and dressing them as well as carving their heads and facial expressions.

Well that’s about all the news for the time being. More updates to come in the future!

Oh look, I still have a blog… *blows off a large cloud of dust*

Um, hi blog. You may not remember me. It’s Carolyn – the person who’s supposed to be updating you on a regular basis…. yeah. Sorry I haven’t been around recently. I sort of got into this pattern where I would be working on all these things like building puppets and designing sets, all the while taking pictures of the process so I could go on to write awesome blog posts about what I was doing. The problem was that in order to get all those things done, I often didn’t have time at the end of the week to update your bloggyness. So…I would put it off and think, “that’s ok – I still have to attach the feet/tweak the design/adjust the hemline of the pants pattern. I’ll just wait until that’s finished and update the blog later next week.”

But you see, by the time I had finished that first item I was working on,  I was usually also in the middle of the next one, so I’d put off the update again to finish that next part, and so on and so forth. And with each passing week the amount of stuff I had to blog about just kept getting bigger and bigger, and I knew it would require more and more time to catch up on everything. So I just kept working on all those parts and pieces of the project I was blogging about, and well… now it’s been two months.

Sorry blog.

So here’s what I’m going to try this time. From now on, I need to just post about what I’ve gotten done. It doesn’t matter what that is or if it’s complete. I just need to keep a record of what I’m accomplishing week to week. If something’s half finished well then I’ll just have to write about the rest of it when it’s complete. Now, as I said way back at the beginning of this blog endeavour, I’ve never been good at this sort of thing. I would start and leave behind journals all the time when I was younger. It’s always something I felt would be useful and good, but I would always tend to find other things that were higher up on my list of THINGS THAT MUST GET DONE, and before you knew it – a year had passed between entries. (Seriously, you should see my live journal. I had a whole gag going on there where a group of sarcastic villagers in my head who would make mock the going-ons in my life. But it soon got to the point where there we’re such long intervals between my entries that they moved out and I assume are now living in someone else’s head. They took the dog too.) So the second part of this, to help it not drop lower on my to-do list because of the time involved in putting together a post such as this – that I will also set a time limit for myself. Once a week I will post to this blog – but each entry cannot take more than an hour to write. Once I hit that time limit, I gotta wrap it up – and anything unsaid will either have to stay that way of work itself into the next week’s entry. Hopefully this will help to keep me a little more on track.

So a quick catch up as to where I am at with my thesis/life. This week is the beginning of week 4 out of 10 on RIT’s quarter system calendar. Next fall we will be switching to semesters so the stress of the week to week will likely be less condensed.

In staying true to my ability to never be able to devote enough time to my thesis alone, I am also taking a 4 credit Project Management course, which has so far been requiring a solid 20 hours of effort a week with ~100 pages of reading, a quiz, 2-3 pages worth of answers to material review questions, required discussion post readings and replies, and a portion of a group project due every week. It’s a ton of work, but I think it’s actually a very worthwhile topic for people in creative professions to look into. Since our work is of a liberal arts major and the techniques and skills we need take a lot of time and effort to develop – most programs don’t include any courses to help us consider how to make a living off our work. A huge part of the reason that RIT was at the top of my list for animation programs was because built into the curriculum was a Business of Animation requirement. I am now taking project management on top of that because I know it is an area I myself could use some help in. I tend to underestimate the amount of time a task will take – and often spend far too much time trying to perfect every detail of every step. I am hoping that by learning about  how projects are managed and how to learn to make decisions about trade-offs between the schedule, the cost, and the end quality of the work – that I can better learn to manage myself – and perhaps start gaining some of the skills that I might need if I ever work for myself as a freelancer or start a small studio with a group of fellow animators. So while it takes away a lot of time from Posthaste, I do feel that it is very worthwhile and I am already trying to implement some of the concepts that we’re discussing in class – to my current class/thesis/heath/life balance.

The thesis work continues to progress slowly but surely. I did make the puppet armatures for Randy my main character. At the moment I have not attached any extremities to the bodies so I can get the costuming on more easily once it is designed. I also designed and built an armature for the female character at the end who distracts Randy from his letter-bearing task. I have named her Babs. (Mostly because I felt I shouldn’t just keep calling her “Boobs”) Her construction is based on the template I used for Randy but with very exaggerated hips and breasts capable of secondary motion. Spending my weekend  sanding down two tiny wooden breast pieces did lead to an amusing series of picture messages and facebook posts for my friends and family to enjoy. Because, despite the stress (both physical and emotional) I do love what I do.

In addition to finishing those armatures, I began the process of covering my test puppets (Huey, Dewey, and Louie) with polyurethane foam (like the kind you use to stuff cushions) and began designing and testing clothing patterns for their costumes. I’ve gotten the patterns for Dewey’s shop girl outfit done, and am close to being finished with Huey’s jeans and long sleeved shirt. He still needs a bubble-vest to go over it, and then I need to design the clothes for Louie – who I plan to have well used khaki’s, a button down work-shirt, a windbreaker, and a baseball cap. The fabrics for all the puppets has been purchased at this point – so it really comes down to the designing and creation.

At the end of the last quarter I also finally got the new idea for my story-line that I had been looking for. Back when I first put together my animatic in the fall – I was working against a deadline (as is almost always the case) and when I couldn’t figure out that great solution to make the story come together the way I wanted it to in time, I was left using some fairly standard comedy cliches to keep the story moving forward. It didn’t move forward all that well (oh look he tripped again) but at least it moved. Around week 7 or 8 of the last quarter I came up with a concept I thought would work much better, which I hope will make the piece more visually interesting in areas by introducing a second stop-motion technique (cut paper style) and combining some of the amusing antics of my distract-able main character. I think this new story concept is a little more engaging and make the piece more fun, and hopefully it will save me a little bit of time in the production process down the line. (I hope) To that end, starting in the first week of this quarter, I began working on some set design concepts and a new animatic to test out the new story.

This animatic I am working on in more detail, including more complete walk cycles to help me get a better sense of the timing, and filling out the detail on the backgrounds and action some more. because it’s more detailed, it’s taking me longer to bring it together. I have also come to finally accept that fact that I just don’t enjoy the storyboard and animatic phase of projects as much as the script development, fabrication, and animation stages. I know I can do them, and I need to do them, but my dislike of the task causes it to drag on and on as my motivation for the work fades. After a week and a half of fighting myself to get through the animatic, I started getting back to the fabrication and only working for an hour or two on the animatic on the days set aside for thesis work (with my other commitments it comes out to about 3 days a week overall). It means completion of the animatic will take longer, but knowing that I only have to work on it in short bursts – has allowed me to be more focused during that time – and I get to reward myself with the more fun building work afterwards.

Right now, I’ve gotten about 1/3 of the new animatic completed – not including the time after the drawing is done to sync up and new scratch track. In the meantime, I’ve tested and settled on a method for designing the shoe caps that will fit over the hex-nut toe’s of the puppets’ feet and am now working on producing those for the 4 Randy puppets, and the Babs puppet. This week I also plan to start testing methods for covering the various hard armatures I designed for Huey, Dewey, and Louie – and will use the results of those tests to build hands for my two main characters, probably sometime next week.

And so there you have my general work requirements for this quarter. My hour is up, so no pics or spell-checking for this entry. Hopefully I’ll have time for some pics in my next post. I plan to try and have my updates done on Friday so I can wrap up the week’s work at the end of the week, which will line up with my final quarter due date at the end of week 10.

Sorry to have been gone so long blogosphere. I will keep trying to get better at this as I go. Wish me luck!

Animatic with a scratch track!

So, yeah I fail at this blogging concept.

I got my first version of the animatic done with a scratch track!

…and then I forgot to post it until now.

But here it is!


Any feedback that could be given would be great. Does the story read well enough? Can you tell what he’s doing or what I’m trying to get acroos. Does anything confuse you. Do you think any of the timings need work. All constructive criticism is appreciated.

And if you don’t want to be constructive; wait till Sunday, ‘cos tomorrow is my birthday and you are not allowed to be mean to the birthday girl. It’s in the rules. =)